The Puzzle Box, Chapter 7
“They landed in a huge circle of white dust, with a rim of sharp-looking rocks all the way round the outside. Everything was bathed in harsh colourless light, like moonlight but ten times as powerful....
View ArticleThe Puzzle Box, Chapter 8 (and other items of interest)
“The wind was blowing harder now, and the snow was coming down in thick flurries, which quickly turned the fronts of their clothes white and made it difficult either to see or hear; but Dora thought...
View ArticleThe Puzzle Box, Chapter 9
“At the base of the back wall, between the skirting-board and the floor, the corner of something was poking out. It was pure fluke that she noticed it, because the skirting-board and the floor were...
View ArticleThe Puzzle Box, Chapter 10
"Urizen is trapped by his own laws. He no longer truly believes in anything outside himself. His only way of relating to the outside world is either to fear it or to steal something from it. He has...
View ArticleLift up your heads, O ye gates
Newly co-published by Furtherfield and The Hyperliterature Exchange: an appreciation of David Daniels, the great shape-poet, who died in May 2008."Daniels is one of those figures who straddles the...
View ArticleThe Puzzle Box, Chapters 11 & 12
“All of yesterday I feared for my husband's life,” said the Queen. “I carried him to my palace beneath the earth, and gave him food and drink. Ice-cold water from the well beneath the world-tree, and...
View ArticleThe Puzzle Box complete - and some experimental videos
I have now finished revising The Puzzle Box, as follows: 1. A new interface/front cover 2. One new Help Card animation and a couple of minor amendments to other animations 3. More sparing use of the...
View ArticleLost Generation
I found this on Presentation Zen. Reynolds is right. This is an amazing new media text. I don't want to say anything about it, other than pretty much everyone following this site will appreciate it...
View ArticlePlay on Meaning? - Computer Games as Art
Newly co-published by Furtherfield and The Hyperliterature Exchange: an examination of the new genre of art computer games, dealing with The Princess Murderer by Geniwate and Deena Larsen, The Free...
View ArticleNot-so-silly Millie: An appreciation of Millie Niss
Newly co-published by Furtherfield and The Hyperliterature Exchange: an appreciation of Millie Niss, the writer and new media artist, who died in November of last year."One thing which came across from...
View Article
More Pages to Explore .....